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What makes an intuitive and addictive game?

Creating any successful game there are a number of core elements which combine to make an exciting and engaging experience.

Some of the game play mechanics we have considered are:

  • Initial instructions/tasks/goals will be set from the outset.
  • Rules/game play and challenges should be designed in an intuitive way making it understandable to any user.
  • The game must provide a compelling compulsive frenzy to drive the player forward creating an addictive environment in which the user is left wanting more. The addictive element “the buzz” will also form a part of the promotion of the game causing the user to “tell a friend”.
  • The game play must be challenging for both a beginner player as well as a returning expert, creating an addictive game that produces a feel good factor and gives the user a rewarding experience.
  • The game narrative should be in a linear form enabling the user to understand the mechanics of how the game works. Content will be delivered over time in lumps thought a linear narrative.
  • By providing a series or structures of rewards the user will become familiar with the game mechanics pushing not only the aim of the game but encouraging the user to continue to achieve more rewards.
  • Controls need to be simple and easily understood. For beginners the basic yet essential controls will be available, for returning or more experienced users expert moves can be achieved, however they are not required for basic game play. For example: the up arrow moves forward, however a double tap could achieve a faster more effective result.
  • Logic and intent; implies that physical laws have been embedded in the game creating a sense of reality and familiarity.

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